The research project develops pedagogical models for artificial intelligence-supported gaming and simulation-based learning. It utilizes a cross-scientific and multi-method research design.
Data is collected using both qualitative and quantitative research methods. For example, we will measure participants’ biosignals, make video observations, and interview participants with the STR (stimulated-recall) method. The research is carried out in authentic professional education contexts. The University of Lapland leads the cooperation in the project. Other participants come from the University of Helsinki, NAPCON Neste, and Headai. International cooperation is carried out with Stanford University.
The project supports the research activities of the participating universities and the product innovation of companies through new innovations created in cooperation. Simulations and games are key forms of training for competence development and fast-paced tasks. Playful elements enhance the learning of the employees’ learning and familiarity with the necessary working practices.
- Harri Ketamo (Chairman of the board, Founder, Headai)
- Anu Passi-Rauste (Head of business development, Headai)
- Pekka Qvist (Manager, UI and Usability Engineering, NAPCON)
- Heli Ruokamo (Professor, Director, University of Lapland)
- Marjaana Kangas (University lecturer, University of Lapland)
- Hanna Vuojärvi (University lecturer, University of Lapland)
- Mari Tervaniemi (Research Director, University of Helsinki)
- Minna Huotilainen (Professor, University of Helsinki)
- Valtteri Wikström (Doctoral student, University of Helsinki)
- Pyry Heikkinen (Doctoral student, University of Helsinki)