The Durga Puja Mystery: An Educational Video Game about Indian Culture

We are excited to announce the release of our educational video game on the Indian festival Durga Puja. It was developed to target mainly (beginner and intermediary level) students in (South) Asian Studies and Religious Studies but can be used in any other context, as well, as it is easy to play also for persons who don’t usually play video games. The Durga Puja Mystery is a collaborative effort of the University of Helsinki, South Asian Studies, Xenia Zeiler, and the Kolkata (India) based award-winning game development studio Flying Robots Studio, Satyajit Chakraborty. It was funded by the Future Development Fund, Faculty of Arts, and the Digileap Initiative of the University of Helsinki. It is open access and we invite everyone to play. Enjoy!
Please find the press release at:

The player is subjected to educational tasks and investigative puzzles gradually informing about Indian festival culture, taking the example of the arguably most popular festival Durga Puja. During the game, the player will collect various items, including reference books, texts, images and objects, that can help with the investigation and play a key part in winning the game. Simultaneously and as characteristic for educational games, these items introduce to various key themes related to Durga Puja, and support the player in their educational and academic quest. They are selected with the aim to transmit information about and inspire further interest in Indian culture at large.

Please find the game and related info and material (a game trailer, many visuals such as HD wallpapers and screenshots, and context info on Durga Puja, such as current negotiations and debates around the festival) at:

We have been selected as a finalist for Hacking Higher Education Finland 2020!
The final event, with a video pitch from us, is streamed from a studio in Helsinki, Finland on the 16th of September 2020 at 2pm EET (GMT+3).
Social media channels:
Instagram: @daretolearnfin
Facebook event:
Official hashtags: #HHEFinland2020 #HackingHigherEducation

Official slogan: “Changing the way we think about higher education”
Voting for the winner will open one week in advance on the 9th of September. Voting is open for everyone, and the final winner will be chosen entirely by the audience. More information about voting will follow here soon.
If you like the game, this is your chance to vote :)!