Minerva Plaza, K2 floor (basement), Minerva building, Siltavuorenpenger 5A, University of Helsinki
9.00 Opening words and welcome: Research Director Mari Tervaniemi and Vice Dean Heikki Ruismäki
9.15 Keynote talk: Professor Valeria Csepe, Hungarian Academy of Sciences
Bridging the gap between neuroscience and evidence-based educational practice and policy
10.00 Oral presentations (Abstracts_18.3.2016)
Jyrki Reunamo, University of Helsinki (UH): Progressive feedback in early years
Pirjo Aunio, UH: Lola’s World educational game’s effects on low performing children’s mathematical skills
Minna Törmänen, UH: Playful learning in the brain
Sanna Vahtivuori-Hänninen, UH: Pedagogical principles in designing digital learning solutions
Heidi Syväoja, LIKES – Research Center for Sport and Health Sciences: The negative association of screen time and academic achievement mediated by late bedtime
Pirjo Suhonen, Satakunta University of Applied Sciences: The Finnish double flip – coding lessons
Anna Parpala, UH: HowULearn – a tool for learning
11.15 Lunch break (on your own)
12.00 Talk: CEO Antti Korhonen, xEDU: Start-up companies and education
12.15 Talk: Miikka Lyytikäinen, Chairman/Serious Gaming Cluster: The role of the Serious Gaming Cluster
12.30 Talk: Mikko Myllykoski, University of Jyväskylä and TowerEd: Adventures with “Edutorni”
12.45 Talk: Professor Maria Uther, University of Winchester: Adventures with speech and sound: an exploration of both and their interaction with technology
13.15 Talk: Sari Ylinen, UH: Computer-based learning of foreign words with and without feedback
13.30 Coffee break with serious games demonstrations and posters
Nordicedu http://nordicedu.com
Playgain http://playgain.eu/
Työnhakupeli http://www.tyonhakupeli.fi/in-english
Mubik http://mubik.net/
Yousician https://get.yousician.com/
Taikofon http://www.taikofon.fi/en.php
Edutorni https://www.facebook.com/edutorni
Musiikkikäsine http://www.hs.fi/tiede/a1453179479196
14.00 Talk: Science Advisor Helena Vänskä, Academy of Finland
Horizon 2020 funding opportunities in behavioural sciences
14.30 General discussion
14.45 Serious games demonstrations and posters
16.00 End of the workshop