Research areas:
- Mediated and non-mediated social interaction
- Interaction of humans with ICT, media, and services
- Entertainment and serious digital games
- Emotional and psychophysiological processes during interaction
Publications in the JULKI and RESCAT databases
Ongoing projects:
- LeadEmo, An Advanced Method for Training Emotional Intelligence of Managers (2011-2013, TEKES)
- TARGET, Transformative, Adaptive, Responsive and enGaging EnvironmenT (2009-2011, EU FP7-ICT)
- aivoAALTO (2009 -)
- Media2: Future Media Dynamics (2011-2012, Helsingin Sanomat Foundation)
- DiRe, Digital Reputation (2010-2011, TEKES)
- Emokeitai (2009-2011, TEKES )
- eReading (2010- , TEKES)
- Play Society (2011- , TEKES)
- Enactive Media (2009-2011, Academy of Finland)
- Media Experience – Generic Research (2011- , Next Media Programme, TEKES)
Past projects:
- MINET, Measuring the Impossible NETwork (2007-2010, EU FP6-NEST )
- SAWUI, Supporting Situation Awareness in Demanding Operating Environments through Wearable Interfaces (2008-2010, TEKES)
- EILEAD, The Relationship of Actual and Appraised Emotional Intelligence Competencies with Successful Leadership (2009-2010, The Finnish Work Environment Fund)
- Effects of Emotions and Unconscious Processes on Financial Decision Making (2007-2010, Emil Aaltonen Foundation)
- FUGA, The Fun of Gaming: Measuring the Human Experience of Media Enjoyment (2006-2009, EU FP6-NEST )
- Enactive Social Media and Games (2009, Media Factory, Aalto University)
- PASION, Psychologically Augmented Social Interaction over Networks (2006-2009, EU FP6-IST)
- MC2, Mobile Content Communities (2003-2006, TEKES)
- Psychophysiological Methods in the Study of Emotional and Cognitive Success Factors of Information Services (2002-2004, Wihuri Foundation)