Why VR for education?

When considering if a new emerging technology, such as virtual reality (VR), would be a right tool to use in a certain educational situation, one should always think about the specific need.

People usually refer to virtual reality (VR) as a 3D environment that is experienced with the VR headset. It can also be understood as a virtual gamified learning environment, a simulation or 360 content that can be used with the laptop or mobile device. According to Helsinki XR Center´s good glossary and definitions:

VR can mimic reality or be something totally different.

Sometimes other type of media like a video is more powerful, sometimes not. To sum up when VR could be used, teachers could think about the following. If something is not possible in the classroom or with traditional EdTech and online learning tools, then maybe that is possible in VR because:

VR can make impossible possible.

Here is a list of some of the identified benefits of virtual reality as a learning technology:

  • You can travel in time, back and forth. This allows learners to be uniquely immersed in different kinds of future scenarios too.
  • You can travel in place. A teacher can take the class into space or they can live someone else´s life on the other side of the world.
  • You can travel in size. A learner can make big things small and vice versa. It is possible to observe the objects that otherwise would be impossible, like travel inside a cell or a volcano.
  • The complex cause-and-effect relations are easier to understand when seeing the consequences in front of you. What a learner does in VR is affecting to the end result.
  • You can change the perspective and learn empathy. Probably one of the most important benefits of VR is the possibility to see the world from someone else´s eyes. When you imagine the world from another person´s point of view, the gap between oneself and the other decreases and the other becomes more “self like”. This way, VR helps to avoid stereotypes and false or comforting narratives. The research has found out that VR experiences in perspective-taking are especially powerful for people who in general have a hard time feeling concern for others and be empathetic. (Bailenson, 2018)
  • You can explore your identity. Immersion is important in identity exploration because virtual identity doesn´t need to worry about the physical attributes such as gender, race, and disabilities. (Slater, 2009 in Dede et al, 2019). In a virtual world, you can be anyone.

A learning theory that is often referred in relation to VR is situated learning or transferability. Transferability is also one of the key learning design principles defined by OECD (2018). Higher priority should be given to knowledge, skills, attitudes, and values that can be learned in one context and transferred to others. A major criticism of instruction today is the low rate of transfer. Even high performing students often are unable to apply what they have learned in the class to similar real-world contexts (Dede et al, 2019). With virtual reality it is easier to create authentic learning experiences and simulations that feel like real.

VR headset in a university campus

When thinking about the virtual reality and other immersive tools as an educational technology, a teacher can think about the use cases through the following questions:

  • What is the most difficult thing to teach?
  • What is expensive?
  • What needs to be scaled?
  • What is the most important thing to teach?

VR applications are perfect tools for immersive experiences. Immersion is described as the mental state of being completely engaged with something. When learners have a safe space where they can explore things and try if their strategies are efficient, they can take more risks too. When being fully immersed in the virtual world, learners can be so motivated to learn more and are interacting with the content even deeper so that they can even reach the “flow”. That means that they can lose everything else around, even their sense of time (Csikszenthmihalyi, 2014). The educators can also think about the level of immersion they are aiming at – we also have great semi-immersive environments to use like 360 pictures or videos.

We encourage teachers to test and try the possibilities of virtual reality in education. We are excited to hear the use cases you have found and are happy help the teachers at the University of Helsinki to experiment different kind of virtual technologies.

References:

  • Bailenson, J. (2008). Experience on Demand. What Virtual Reality Is, How It Works, and What It Can Do.
  • Csikszentmihalyi, M. (2014). Flow and the foundations of positive psychology.
  • Dede, C. G. (2019). Designing immersive authentic simulations that enhance motivation and learning: EcoLearn. In R. Feldman (Ed.), Learning science: Theory, research, practice. (pp. 229-259). New York: McGraw Hill.
  • OECD. (2018). The Future of Education and Skills. Education 2030.
  • Slater, M. (2009). Place Illusion and Plausibility can lead to realistic behaviour in immersive virtual environments. Philos Trans R Soc Lond, 364, 3549‐3557.

ThingLink basics, tags

View of a laboratory in ThingLink.

 

Greetings, avid reader! Allow me to introduce you to the delightful world of ThingLink. Where the only limit is your own imagination! If you’re looking to add a touch of finesse to your images and videos, look no further than the humble tag. These interactive buttons bring your multimedia content to life and they’re the secret ingredient of ThingLink. In this blog post, I’ll give you a quick rundown of ThingLink in the form of a video.
BTW we used ThingLink for our very first project. You can read about it in our blog entry called Message from the future.

First of all, let’s define what ThingLink is. Simply put, ThingLink is an online platform that allows you to add interactive tags to your images and videos. These tags can include text, images, audio, and video, making your multimedia content much more engaging and interactive. Whether you’re a teacher, a student, or simply someone looking to add a touch of sophistication to your social media posts, ThingLink is the tool for you. Check out the following Miro board where I have put together a very simply yet effective sequence of slides to highlight what ThinLink is.

Now, why is this relevant for our context which is higher education and Edtech and at the end of the day the learners? Well, for one, it is a very intuitive tool and it gives students control over their own learning journey. No more dull lectures or tedious presentations. With ThingLink, students can interact with the material in multiple ways, truly grasping and internalising the information. And let’s be honest, who doesn’t love a bit of control? According to Yarbrough (2019) “more visuals are not only learner preferred, training and educational professionals have identified that visuals support efficient teaching.”

A ThingLink can be considered a version of an infographic. There are ample studies supporting the claim that infographics are very powerful tools. What makes infographics and in an extended way ThingLink too, so useful? Visuals tend to stick in long-term memory, they transmit messages faster and improve comprehension to name a few (Shiftlearning).

Here is a roughly 7 min video walking you through all the tags and how to create them. In Edit mode tags can can be dragged around the base image – you can even pull a line from under a tag and anchor it to a specific point. 

In a next tutorial blog post with video we’ll have a look the settings and dive into the immersive world of 360° images and videos in ThingLink.  

In conclusion, ThingLink is the tool you didn’t know you needed. With its interactive tags and multimedia-rich approach, ThingLink empowers students to take charge of their studies and reach their full potential. So what are you waiting for? Give it a go and see the magic unfold!

BTW when storyboarding the video I had a clear vision of how to implement text to speech (TTS) with an AI voice – little did I know how NOT easy this was  Stay tuned as at some point I will write a how to post about the process of producing the above video. 

Source:

Yarbrough, J. R. (2019). Infographics: In support of online visual learning. Academy of Educational Leadership Journal, 23(2), 1–15.

Shiftlearning. Blog post: Studies confirm the Power of Visuals in eLearning.