Serendip – an Immersive Sustainability Learning Adventure

Launching Serendip project on November 9, 2023!

When we started the Global campus project in 2022, we were given the freedom to experiment the limits of online learning. We were expected to do really bold, even risky EdTech experiments. So, we thought very carefully how we could use our time wisely. We wanted to know what this university wants or needs? What could be something bold that would benefit all the members of the university community regardless of the faculty and beyond?

One of the strategic goals for the University of Helsinki is to advance ecological sustainability and responsibility. The University is dedicated to integrate the themes of sustainability into all education programmes.

Well-designed digital and physical environments for work, teaching and learning will enhance ecological sustainability and promote encounters with others, support creativity, renew forms of collaboration and improve accessibility.

(University of Helsinki Strategy 2021-2023)

Following this mission, sustainability became a topic that would be the glue of our work. In the design process, we asked from teachers and students what they are missing regarding sustainability education. We learned that a virtual space where students would gather together around the world to solve the sustainability challenges would be the secret wish of the sustainability teachers.

Students, on the other hand, wanted to travel in 3D worlds and learn how to influence stakeholders. They wished to improve their skills in finding the intervention points in decision-making processes. Students also desired to see hope and use their all senses. We knew we wanted to do this. And this was the foundation for a bold EdTech experiment, the project called Serendip*.

Based on our pedagogical framework, we believe that learning should be engaging and fun but also at the same time personalized and efficient. By offering students a visually appealing virtual reality learning environment with diverse multi-disciplinary learning content and a chance to actually train the sustainability competencies, we can help students to become the change agents this world needs.

The learning content has been developed together with researchers, teachers and students from different disciplines. The research-based content together with state-of-the-art technologies make an engaging learning experience. In virtual reality we could make impossible possible, travel in time and place and practice empathy.

Also, we identified that by taking the AI tools to the next level, we could increase the interaction between a student and the learning content. Therefore, we designed virtual AI-powered characters for different pedagogical purposes for the game. Each discussion is different and personalized, based on the student´s own interests.

The first game episode, the Boreal Forest, one of the tipping elements in earth´s climate system, is an adventure through snow and woods. It combines forest economy, forest ecology and well-being with Indigenous studies. It helps the students to practice their systems-thinking, values-thinking and intrapersonal skills.

We see that you have a role to play in sustainability, so we are happy to invite you to participate as a teacher, a student or a subject-matter expert and co-create with us the further episodes. Learn more on serendip.fi and join the adventure by sharing us how you would like to take part by filling in the form. Can a learning environment for the sustainability education look like this?

* Serendip = The word serendipity, originating from an old Persian fairytale “the Three Princes of Serendip”, means unplanned fortunate discoveries. The Serendip Learning Adventure is based on serendipitous learning approach where, through exploration, learners might discover unexpected and interesting connections among phenomena which can lead to meaningful learning. Serendipity, as valuable unexplored sources for learning, can be fostered through engagement and interaction. We see that sustainability challenges need innovations which can be results of serendipitous events. 

AI-Powered Course Material Production

Introduction: The Global Campus of the University of Helsinki is committed to exploring innovative methods for enhancing educational experiences. As part of this ongoing mission, our recent “AI methods in course material production” presentation at the university’s Learning Adventure showcased the potential of cutting-edge AI technologies in creating engaging and dynamic course materials. While our primary audience was the university community, we believe these insights hold value for all EdTech enthusiasts.

In this blog post, we’ll share key takeaways from our presentation, which encompassed five sections: Text, Images, Audio, Video, and Q&A.

  1. Text: Harnessing ChatGPT’s Potential. Kicking off our presentation, we introduced ChatGPT, an AI language model developed by OpenAI. By delving into the concept of prompting, we unveiled various techniques, including Chain of Thought (CoT) methods. Highlighting the effectiveness of role prompting, we showcased ChatGPT’s self-criticism and self-evaluation features as a means to generate meaningful responses.
  2. Images: Visualising Ideas with Midjourney. Transitioning to text-to-image (T2I) generation, we presented Midjourney as an exemplary case. Demonstrating seamless integration between Discord and Midjourney, we revealed the process of creating images through prompting in Discord. For a deeper understanding of the Midjourney case, we invite you to read our earlier blog post here.
    It’s worth noting that in addition to Midjourney, there are several other AI-based applications that allow for the creation of images through text. One notable example is DALL-E, which uses a transformer-based neural network to generate images from textual descriptions. And let’s not forget about StableDiffsusion, a new AI-based technology that allows for the generation of high-quality, realistic images by leveraging the power of diffusion models. With so many exciting applications available, the possibilities for creating images through text are truly endless.
  3. Audio: Bringing Text to Life through AI. Our third segment explored the realm of text-to-audio conversion. We shed light on AI tools and techniques capable of generating lifelike speech from written text, making course materials more engaging and accessible to auditory learners.
  4. Video: Creating Dynamic Learning Experiences with AI. In the penultimate section, we investigated AI’s potential in video production. Discussing the role of artificial intelligence in crafting compelling and informative videos, we emphasised the importance of delivering course content in a visually engaging manner. In addition to Synthesia and Colossyan, there are several other noteworthy applications that are worth exploring. One such application is D-ID, which is a deep learning-based technology that allows for the anonymisation and replacing of faces with natural or fantastical looking options in videos using AI-generated imagery. With the increasing demand for video content in today’s digital landscape, these and other AI-based text-to-video applications offer opportunities for teachers and students to create high-quality videos quickly and easily.
  5. Q&A: Encouraging Audience Interaction. To wrap up our presentation, we engaged the audience in group discussions, addressing questions and concerns stemming from the event. This interactive session fostered a deeper understanding of AI’s role in education and promoted collaboration within our university community. Participants were interested in for example if it was possible to produce materials in Finnish language with these new tools and yes, usually that is also possible.

Conclusion: Embracing AI-powered tools like ChatGPT, Midjourney, and other text-to-audio and video production solutions is revolutionising the way we develop and deliver course materials. By adopting these innovations, we can create more engaging, accessible, and dynamic learning experiences for students across the globe.

AI is not taking away your job, it’s the person that adopts AI that is taking away your job!