Playing video game
In this project we explore informal learning environments where participants interact with a computer (video game) and with each other. Learning is seen as situated, socially and interactionally constructed activity. While playing video game players learn practices for interacting with computers and games, and develop their cognitive competences as well as second/foreign language skills in a social situation where the roles of expert and novice are dynamic, and stances towards the game, gaming and other players shape the interaction.
Piirainen-Marsh, Arja & Tainio, Liisa (2009). Other-repetition as a resource for participation in the activity of playing a video game. Modern Language Journal 93 (2).
Piirainen-Marsh, Arja & Tainio, Liisa (2009). Collaborative Game-play as a Site for Participation and Situated Learning of a Second Language. Scandinavian Journal of Educational Research. 6/2009.
Tainio, L. & Piirainen-Marsh, A. (2011) Vuorovaikutuksen tilat ja keinot videopelin pelaamistilanteessa Teoksessa Haddington, P. & Kääntä, L. (toim). Kieli ja keho vuorovaikutuksessa, 177-201. Helsinki: Suomalaisen Kirjallisuuden Seura.